
In addition to the main quest of locating the items, so Milo can return home, the denizens of this world, all have their own little quests for Milo to help out with. The first room is the same one that I got to play at the start of the year, so going in, I knew where things were and it still took over an hour to get almost everything done within, they are that massive. The fun part of each location is discovering just how much is within them, from ground level, they all look massive, but it is when you climb to the highest point, which can take some effort, that you can truly see the scale. The second location is more of a greenhouse style room, with plenty of plants and a terrarium, with there also being bathrooms and more. So there is a piano, records and a lot more, with each item fitting in, as if someone’s house was photographed for inspiration. Speaking of the world, as I mentioned before, each of the locations you visit take place within different rooms of the house, the first main location, is that of a music room. Milo himself doesn’t speak, and you rarely get to see him interact with the world, outside of a few cute animations, but as a character he does the job needed, of letting you experience the world. But they are not the only ones that you will get to discover, there are some folks that carry on like they are heroes, some are comedians, but all are a delight and while there isn’t a lot of dialogue from them, what is there is nice.

In the first location, there are a trio of critters, named Hewey, Dewey and Lewey and they talk about their Uncle, a clear homage to the triplet nephews of Donald Duck. The characters that you meet in each location though, those are something fun to enjoy, because each has a little personality quirk that makes them fun to discover. The main objective of Milo is to collect items in order to build a device, with the hope that its construction will assist with his return to normal size and his own time.Īs far as story goes, it is pretty thin, the reason for visiting each location makes sense, but the overall narrative isn’t something you are going to write home about. Milo meets a handful of critters early on, that call this place home and as you explore each of the rooms in the house, you will meet countless more. Milo has no idea what is going on at first, but quickly finds himself recruited into helping in the construction of a device, which should help out the denizens of this new location. In the game, you take control of Milo, an explorer who finds himself waking up on Earth, except he is very tiny and the world is frozen in 1991. Does this laid-back exploration help this one stand above, or is it just too tiny to reach the same heights? The difference in the two, apart from the visual style is that Tinykin feels more charming and lets you explore the world at your own pace.

When Tinykin was first revealed, I could not help but compare it to Pikmin, in both games you are a tiny explorer in a world not entirely familiar and are helped out by little creatures.
